It would also fit into making the map much bigger as mentioned in the point above giving there a much bigger scale to the game.
Fallout is the perfect type of game for this. The best thing is technology now allows us to do this and increase the fidelity of games by making them seem less scripted and more organic. Key areas for storyline quests can still more static and emphasising in the story but there is nothing stopping a bit of both.įallout 4 would become a more unique experience with one game never truly being the same as the last. There is no reason why “dungeons” in Fallout can not be unique and by this it could mean unexplored vaults, some towns and buildings. Now the whole map does not need to be generated from scratch as the story will always play a big part in Fallout and for that Structure is needed. This is a tricky one because the Fallout series has always been based around certain areas with very clear goals and procedural generation currently is being boasted in MMOs, Dungeon Crawlers and Minecraft and its clones.